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Project Management Training Needed For Improving Product Developement For Kids

by George H. Purdy

Project management training refers to practical, hands-on experience for project managers in learning the principles and practices that lead to effective and successful project management. It has traditionally revolved around the benefits of a set framework of principles and 'best practices' that are a part of effective project management. Modern management methodology moves beyond the classroom environment of set guidelines and promotes a climate of adaptability and the crucial habit of applying lessons learnt from past experience. The value of such training cannot be underestimated, as investments in project management training make measurable improvements to an organization's bottom line.

Project management training is results-oriented, which means that project managers must apply what they have learned about good project management to their own projects. This also gives the organization an opportunity to reward consistently excellent performance by project managers with bonuses and promotions tied to qualities which it is trying to foster. Building a rewards policy which looks at the application of project management training will encourage more and more project managers to put their newly-acquired knowledge to work.

Significant steps have been initiated by the organisations on implementing project management training. These organisations show varied levels of improvement in different business activities like satisfying their customers, production and the performance of the cost-schedule-requirements. Now a days a good project management tool consists of traditional training methods and new methods involving the trainees.

An immense number of software have been developed and released, aimed primarily at aiding the kids to learn and for the home education of younger children . Later iterations of these software often began to link educational content to school curricula. The design of educational software programmes for home use has been influenced strongly by computer gaming concepts - in other words, they are designed to be fun as well as educational. However a distinction should be drawn between proper learning titles and software where the gaming outweighs the educational value.

Software development for kids is not child's play, even though it might sound like it. It involves good programming and knowledge of child psychology, which varies with age and other factors, such as parental involvement, the environment the child grows up in, etc. Creating the perfect software for kids is complicated, because they have a very short attention span of attention and require a proper balance of visuals and audio.

Some manufacturers consider desktop computers as an inappropriate platform for kids to learn software. Hence they came up with custom products which are a combination of hardware and software, that just look like a miniature of regular laptops. They are very child-friendly and motivate the children to learn while having fun. These products include very creative designs such as hand-held consoles with a variety of pluggable educational game cartridges and electronic devices into which various kinds of electronic books can be loaded. This indeed a healthy development which can take child education to next level.

Modern project management training, in addition to teaching the principles, guidelines, and 'best practices' in effective management focuses on providing practical/hands-on experience for successful management of projects for improving the organizations' bottom-line. This mix of traditional/modern training methods make it good project management tool. This focuses on results and helps in rewarding the performance/consistency of managers. Organizations are implementing this to improve customer-satisfaction/productivity/cost-schedule-requirements. A child's psychology depends on age/parental involvement/external growing-up environment and kids software development considers these factors. Home educational software programs are based on computer gaming and are designed to be fun/educational. Since Desktop computers are unsuitable for children's learning, portable child-sized laptops combining hardware/software are made.

Published May 16th, 2007

Filed in Education, Family

 

 

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